Trapped in a Dating Sim: The World of Otome Games is Tough for Mobs (Light Novel) Vol. 1

Trapped in a Dating Sim: The World of Otome Games is Tough for Mobs (Light Novel) Vol. 1
Author : Yomu Mishima
Publisher : Seven Seas Entertainment
Total Pages :
Release : 2020-11-19
ISBN 10 : 9781648277511
ISBN 13 : 1648277519
Language : EN, FR, DE, ES & NL

Office worker Leon is reincarnated into a dating sim video game, where women reign supreme and only beautiful men have a seat at the table. But Leon has a secret weapon: he remembers everything from his past life, which includes a complete playthrough of the very game in which he is now trapped. Can Leon spark a revolution to change this new world order?

Trapped in a Dating Sim: The World of Otome Games is Tough for Mobs (Light Novel) Vol. 1
Language: en
Pages:
Authors: Yomu Mishima
Categories: Young Adult Fiction
Type: BOOK - Published: 2020-11-19 - Publisher: Seven Seas Entertainment

Office worker Leon is reincarnated into a dating sim video game, where women reign supreme and only beautiful men have a seat at the table. But Leon has a secre
Dating Simulation Games: Romance, Love, and Sex in Virtual Japan
Language: en
Pages: 68
Authors: Emily Taylor
Categories: Games & Activities
Type: BOOK - Published: 2018-10-10 - Publisher: Independently Published

This book serves as an introduction to Japanese dating-simulation games (dating-sim games) and as an examination of their function and place in Japanese popular
Trapped in a Dating Sim: The World of Otome Games is Tough for Mobs (Manga) Vol. 4
Language: en
Pages: 0
Authors: Yomu Mishima
Categories: Comics & Graphic Novels
Type: BOOK - Published: 2022-04-26 - Publisher: National Geographic Books

SKY PIRATE ATTACK Carla, a noble classmate, has come at Olivia’s invitation to ask for Leon’s aid routing sky pirates. The request should be no problem for
Game Preview
Language: en
Pages:
Authors: Nicolae Sfetcu
Categories: Games
Type: BOOK - Published: 2014-05-04 - Publisher: Nicolae Sfetcu

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions h
Interactive Storytelling for Video Games
Language: en
Pages: 336
Authors: Josiah Lebowitz
Categories: Computers
Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really w
Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes]
Language: en
Pages: 1288
Authors: Mark J. P. Wolf
Categories: Games & Activities
Type: BOOK - Published: 2021-05-24 - Publisher: ABC-CLIO

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested i
Anime and the Visual Novel
Language: en
Pages: 268
Authors: Dani Cavallaro
Categories: Performing Arts
Type: BOOK - Published: 2014-10-16 - Publisher: McFarland

This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual
Social, Casual and Mobile Games
Language: en
Pages: 320
Authors: Michele Willson
Categories: Crafts & Hobbies
Type: BOOK - Published: 2016-02-25 - Publisher: Bloomsbury Publishing USA

Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popul
Love and Electronic Affection
Language: en
Pages: 223
Authors: Lindsay D. Grace
Categories: Computers
Type: BOOK - Published: 2020-04-30 - Publisher: CRC Press

Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible futu
Advances in Human Factors in Wearable Technologies and Game Design
Language: en
Pages: 268
Authors: Tareq Ahram
Categories: Technology & Engineering
Type: BOOK - Published: 2017-06-13 - Publisher: Springer

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize we